Its three currencies (Coins for cosmetics, Credits for crafting, and Crystals for extra rewards and perks) are all earned by playing the game and claiming them from daily missions, the Battle Pass, and the like. PTCGL touts itself as a completely free-to-play game with no microtransactions. Gone are the days of being forced to trade 30 packs for Mew VMAX on the day of release–and thank Arceus for that. That’s right, there’s no more trading between players like there was with PTCGO, but this is a most welcome change because now all cards are easily obtainable through crafting regardless of popularity. More cards can be obtained through various methods, including the Battle Pass, booster packs, and the new crafting system. When starting PTCGL, players will be given a handful of ready-to-use, 60-card decks to play with. It currently lacks a numbered ranking system upon reaching the top level, so it’s unclear what will motivate players to continue playing after reaching the top of the ladder. Ranked Mode allows you to advance to new tiers of competitive play, earning rewards along the way. PTCGL offers both a Casual Mode (Standard Format with Expanded coming soon) and Ranked Mode (Standard only), the latter of which is a new, long-awaited feature for online Pokémon card players.